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8 hours gone to waste

What's the name of the maneater save folder?

It will be in your:
  • appdata/local/maneater/saved/saveGames folder
Should look like _maneater_save_0.sav (with a backup as well) and increment in number for the various save slots.

You may also want to make sure EGS is launched with admin privileges.
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Killing Floor 3 - Killing Floor 15th Anniversary Developer Diary

Breakdown of some interesting stuff I spotted KF3 wise. (keeping in mind this is from alpha footage so who knows what will make the cut)

-Equipment seems to be a focus for KF3 as far as introducing a new layer goes [I spotted what looked like Mines, Sentinel Drones, some weird spine looking thing? and the zip-line though I'm unsure if that's a map feature or something player deployed]

-Map objectives! Hopefully this means objective mode will be a focus for introduction early in the games lifespan if not launch or that objectives will be something that appear at random during waves similar to SYG zones or the airship objectives.

-Maps are larger, seems like maps will indeed be much larger and more vertical

-Returning maps? during the siren showcase I saw what looked like the outside of the basement trader spot on West London, they did mention in an article returning to old KF maps and what they looked like in 2091 but this could also just be the maps geometry being used for testing purposes.

-New zed features, Crawler wall crawling looks to be finally in, I also spotted the husk sporting a jetpack during the bit where it runs decapitated to the player, what I'm guessing is the bloat also appears with some sort of sack on its back leading to its head, probably as a display that its ready to vomit and as a weakpoint?

-New zed in what appears to be a charger battering ram rhino thing that breaks down walls. My guess is that it functions similarly to the Pinky Demon in Modern Doom games.

-Showcased weapons seem to include a Dragonsbreath, AK like rifle (although hud icon looks like a bullpup), the AR we've seen in the reveal trailer and Scrake reveal, a flamethrower (can be spotted in the snowy exterior concept art) and a lever action DMR using the SPX's model,

-Player cosmetics seem to be very focused towards grounded Sci-Fi tactical gear

-Improved HUD with a compass to make coordinating team movement easier, your character icon also appears to display on your hud.
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  • Article
Killing Floor 3 - Killing Floor 15th Anniversary Developer Diary

kf15years.jpg


As of May 14th, 2024, the Killing Floor franchise is officially 15 years old! Join the Tripwire development team as they recount the steps they took to grow Killing Floor from a highly-addictive Unreal mod into the zed-slaying cooperative shooter franchise it is today. Then take a sneak peek at what's to come for Killing Floor 3! Wishlist Killing Floor 3 Today!

Do you have a favorite memory from the past 15 years of Killing Floor?

A good million of them to be frank, but let's try to keep it simple with just a few bullet points.

1) The first time I ever played, thanks to a free weekend on Steam. It was right after the "Demolitionist" update I think, and I remember playing Bedlam as it was the very first map on top of the list at the time. I remember how surreal and scary the map felt, I remember being totally trashed by zeds and not knowing how to reach the trader.

2) I cherish the friends I've made on the first Killing Floor. Most of them thanks to an old French Killing Floor forum that has been closed for a very long time now. I also made some in-game friends simply by playing on random servers too, although I lost touch with all of them now. I remember how all of us were so damn excited when Killing Floor 2 was announced! Sharing strategies and playing all night, always trying to get better, was also amazing, and I feel it helped me become a more strategic, but also relaxed gamer as a result.

3) I remember the first editions of each seasonal events, but also the very curious Portal 2 one... We were all trying to understand why Portal was suddenly linking to Killing Floor for some reason ! And coming back to the game with every new update, trying to grind the achievements, is another pleasure of mine.

4) I remember toying around in the first Killing Floor too. Exploiting the old bug allowing you to put pipe bombs on your head, acting as kamikazes for our team. I remember telling players NOT to put pipe bombs behind welded doors, as the Patriarch could simply detonate them all with a single rocket... only to watch half my team get wiped out for not listening. I just miss pipebombs in general man. I also remember the ludicrous weaponry you could find on the Steam Workshop. Most of them broken as hell of course.

5) I fondly remember a ton of great maps from that era as well. Some insane playthrough happened on Manor, Bioticslab, Office (SUPER TENSE), Wyre, Waterworks, Bedlam, Farm and Westlondon. But also some famous maps like Resident Evil 1 and Candlesmoke... real marathons testing your coordination and skills due to how long they were. Also some infamous ones, like the maps meant to level up your perks easily...

6) I remember when KF2 was first announced, and then all the promotional content we received constantly. From interviews to deep dive into the gore or melee system... It was wonderful ! It was also the very first game I beta tested, and each new update was massively promising and crazier than the last. As someone who was (and still is) playing mostly old games that aren't updated anymore, besides maybe thanks to the community when mods are a thing, it really felt exciting to simply... be there. To discover new stuff at the same time as everyone else, and sharing both the hype and theories with hundreds if not thousands of people. I really hope KF3 will bring that high back.

7) Simply getting lost in the possibilities. I've never been a hardcore gamer, and while I do prefer winning (like everyone I suppose...) and playing right, I do also like to goof around with whatever the game allows me to get away with. Running with both a Stoner and a Minigun? How about playing an entire game with just the 9mm? How about sticking to a theme : today I'll play as Ash Williams from Evil Dead, so I'll need a chainsaw and a boomstick... maybe it was born out of boredom, but I simply love doing random **** like that.

I'll definitely think about more specific examples later on, as those feels more like "core events" rather than memories. But nonetheless... Man, time flies. And I definitely had some of my best gaming experiences with the franchise. Mostly KF 2009 though.
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No, Killing Floor 3 doesn't need an attachment system.

@ aleflippy does call of duty have different characters that have different advantages that point the way to "correct/effective" weapon optimization and thus preserve the uniqueness of the weapon and the style of kf?
Truth be told, I don't get your point at all. Sure, you'll be ill-advised to use a grenade launcher as a SWAT or Sharpshooter, but that doesn't mean that every explosive weapon should be interchangeable and efficient at everything nonetheless. Let's say that every perk gets access to five weapons : if all of them can be tailored to suit any need, why would you need five different weapons in the first place? Sure, it would be pretty rad to run a RPG-7 that can hold four rockets... But then why would you ever consider the M32, or any explosive weapon that holds more than a single explosive at once?

Granted, the current situation isn't exactly perfect. Far from it. Most if not all perks have very clear winners in their arsenals, and you'll often see people running the same 2-3 options. But at least those wishing to experiment can do so, if they so desire. You could experiment with an attachment system... but while you can play with the AK12, the Stoner or even the FAMAS... why would you do so if you can turn the AK12 into a makeshift LMG with bigger mags? Or a makeshift FAMAS by slapping a masterkey?

Strong customization works when your options are limited. Not when they're already quite generous. Creativity thrives from limitation.
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Do you have a favorite memory from the past 15 years of Killing Floor?

Being involved from the start as a tester and a TW forums moderator (in the "old world forums"). Seeing the game grow from a janky, hardcore (but immensly enjoyable) mod to a fully fleshed out, retail game. Also, getting my name in the credits, as tester, of the game's manual. Yes, KF1 has a paper manual!

Also listening to Alan's wife shouting out Trader lines! Very funny and I wish they kept her in the game! :)
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Inventory/Store not working

i agree, just cant find anything
no firewall on the computer (the windows one is disabled)
I am using the windows virus built in program, thats it. and the last entry on 'protection history' was 1/9/2023, nothing related to kf2 or anything else since then

i do have pfsense running as a firewall/router for the inside network, and since this behavior recently changed, i first thought it was some updated ids/ips parameters; but i cant find anything related to this at all. and just to test, i turned off the ids/ips systems (snort, pfblocker) and still the same result

are there some other sites i should be whitelisting? maybe specific to the store or inventory? but nothing is showing up as blocked, so...im at a loss. but if i knew what address it checked for inventory etc i could at least log it and see whats going on.

oh, and it isnt a time issue; if i close/relaunch steam, no matter how long, then launch kf2, it works the first time. doesnt mean it isnt firewall related, but it isnt time related.
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