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I don't believe this is something feasible with the engine. About the only thing I can think of is that this may have been more doable UE 3 to early UE 4, and from there you can try porting upwards in UE 4 engine builds to a more modern UE 5 build, but it is likely to be so much work as to not be worth it if it even is possible.
The converter works well for Unreal Engine 4. Unreal 5 is soo brand new that the converter will not work in UE5. Tripwire is designing Killing Floor 3 in Unreal Engine 5. Looks like we as a community have to redesign everything from scratch.
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