Hi!
KF2 was a great game that I could play for 6 hours and not get tired off! Undoubtedly one of the best gaming experiences I ever had.
However it had one big problem: kiting.
Some players abuse the survivability of classes like Zerker, Medic and Survavalist and just run from Zeds. Due to their increases speed and regeneration, they can outpace the damage of the Zeds in a way that while they kite they never die. They will then take opportunity of split seconds to deal small damage on Zeds and then... back to kiting. And it can be like that to half an hour.
It is not that bad, because when the whole team is dead, I wait for 5 minutes and if the dude is still running with no sign of stopping, I simply quit and find another lobby. However,, it will still be good to remove that flaw from KF3.
It is very simple: increase Zeds speed in a way that they always catch up to players. In return, lower the damage and health. That way, the best way to deal with Zeds is always shooting and killing them, and players who run will be caught and killed.
For bosses: when they run for you, if you shoot them in a spot, maybe they stop and get stunned, but the answer most of the time should be to shoot and not to run.
With that design mindset, the problem of kiting will be reduced!
KF2 was a great game that I could play for 6 hours and not get tired off! Undoubtedly one of the best gaming experiences I ever had.
However it had one big problem: kiting.
Some players abuse the survivability of classes like Zerker, Medic and Survavalist and just run from Zeds. Due to their increases speed and regeneration, they can outpace the damage of the Zeds in a way that while they kite they never die. They will then take opportunity of split seconds to deal small damage on Zeds and then... back to kiting. And it can be like that to half an hour.
It is not that bad, because when the whole team is dead, I wait for 5 minutes and if the dude is still running with no sign of stopping, I simply quit and find another lobby. However,, it will still be good to remove that flaw from KF3.
It is very simple: increase Zeds speed in a way that they always catch up to players. In return, lower the damage and health. That way, the best way to deal with Zeds is always shooting and killing them, and players who run will be caught and killed.
For bosses: when they run for you, if you shoot them in a spot, maybe they stop and get stunned, but the answer most of the time should be to shoot and not to run.
With that design mindset, the problem of kiting will be reduced!