• Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

Throwing weapon in Larcin E2 doesn't take you out of invisibility

DungeonCat

FNG / Fresh Meat
Nov 11, 2023
3
0
This would be a Code bug.

It is always reproduceable. The steps that I use to do it are:
0: Go into training area, equip Larcin E2 (grand finale)
1: Shoot all bullets
2: Quickly switch to gadget before you throw the weapon (this "stores" the throw)
3: Use the expertise
4: While you're invisible switch back to your weapon (before you go into cover) and it throws the gun projectile and keeps you invisible

If you throw the weapon before switching to your gadget it will not work. If you go into cover before switching back to your weapon then it will just reload regularly and not throw.
 

Attachments

  • 20240330124732_1.jpg
    20240330124732_1.jpg
    938.9 KB · Views: 0
  • 20240330124736_1.jpg
    20240330124736_1.jpg
    1 MB · Views: 0
  • 20240330124743_1.jpg
    20240330124743_1.jpg
    619.4 KB · Views: 0
  • 20240330124744_1.jpg
    20240330124744_1.jpg
    622.1 KB · Views: 0
That also applies when you're in cover, no? You'll be able to throw the weapon without breaking your cover.

Known thing but I'm not sure if this will be changed.
I think you're right in that if you start the throw then go into cover it doesn't break your cover (can't test it right as I'm writing this) but if you're already in cover when you start it it just reloads and doesn't throw.

I would hope this would be fixed or changed because as it currently works Larcin W3 E2 can line up a 60 damage headshot while being invisible and by extension invincible. I've only done it in one actual game and I honestly felt really bad because I was jumped by a Chaves with E2, shot my bullets switched and invised, landed the headshot (from their perspective 60 damage from seemingly nowhere) they panicked and ran and I shot them in the back, I really should not have won that fight, I mean it I should have lost.

My personal solution is fix the throw storage and still let players get a little throw damage right after they hit the button but I'm not a dev so I'm not really sure how easy that would be. Hope you have a good day!
 
Upvote 0