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[Pack] Ballistic Weapon release

Sorry for the bump.
So, i wanna port a specific branch of BW for personal use (This one: https://ldg-gaming.eu/viewtopic.php?f=45&t=2122)

How hard would be to port it?
Also, how much was needed to change on the code to make it work? (I have small to none experience with UnrealScript, but i kinda know other coding languages, a light would help)

It's a pain like no other, UE2 will make sure to make your life hell
 
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I recently started looking into the issue that made this pack impossible to finish and I can't find any leads to why the screen just goes black and sounds stop, but from what I have is all weapons stop working firing doesn't work, melee doesn't work, nothing all I have is these log entries

Code:
Warning: E23PrimaryFire KF-ALTTP-ZELDA.E23PlasmaRifle.E23PrimaryFire0 (Function KFBallisticV25.E23PrimaryFire.ProjectileMode.SpawnProjectile:0024) Accessed None 'proj'
Warning: E23PrimaryFire KF-ALTTP-ZELDA.E23PlasmaRifle.E23PrimaryFire0 (Function KFBallisticV25.E23PrimaryFire.ProjectileMode.SpawnProjectile:002C) Attempt to assign variable through None
Log: E23PrimaryFire KF-ALTTP-ZELDA.E23PlasmaRifle.E23PrimaryFire0 (Function KFBCoreV25.BallisticFire.PlayFiring:0048) HasAnim: No mesh

So far it seems that the preloading fails then the engine flips out, so the primary problem is that the preloading always fails and the assets are never loaded and are always none
 
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